Always Chosen Last

RareRemaster

Trained Skills society, Games Lore

Ability Boosts int, wis, cha, con, dex, str

Granted Feat Streetwise

When you were young, for whatever reason, you were always the last pick when it came to choosing teammates for a game, selecting someone for an important job, or the final person in your social circle to achieve an important milestone. As a result, you've come to expect being overlooked, and that's helped to shape your worldview. Maybe you take advantage of this to get away with things that no one would suspect you of, or perhaps it has encouraged you to focus on your training and become even better at what you do. Nothing's worked, exactly, but that's just left you with more time to watch and learn how everyone else behaves, which has given you greater insights into the societies that always seem to forget about you. You've studied the rules of countless games and competitions so that you're always ready to capitalize on a technicality to make up for being regarded as a weak link. When you do succeed at a task, it's often to the surprise of observers, and it's happened enough by now that there are those who, perhaps as a result of also always being chosen last, have come to view you as an inspiration to look up to.

Choose two attribute boosts. One must be to Intelligence or Wisdom , and one is a free attribute boost.

You're trained in the Society skill and the Games Lore skill. You gain the Streetwise skill feat.

If you have the Underdog persona trait, you also become trained in the Scouting Lore skill.

Traits

Persona (underdog)

Persona traits represent public archetypes associated with adventurers. Each persona shapes how the public perceives you. Flirt: The public perceives you as the most romantic of the group, and you may be thought of as a seducer or vapid pretender who gets by on their looks and brings nothing of value to the party. Guardian: The public perceives you as the healer and protector of the group, but some may also consider you too soft-hearted and meek to be a "true hero." Leader: The public perceives you as the leader of the group, but some likewise consider you too brash or even pompous. Scholar: The public considers you the problem-solver and brains of the group, though some also perceive you as arrogant or incapable of physical tasks. Scoundrel: The public is convinced you are the "bad boy/bad girl" of the group who gets the distasteful but necessary things done, but who is at times thought of as a criminal or potential traitor to the party. Underdog: The public perceives you as a "fish out of water"—someone who accidently got swept up by the group and still manages to triumph, but who is sometimes thought of as a weak link or loser. Warrior: The public believes you are the strong-arm of the group, the person who excels in a fight but is also at times considered cruel, uncouth, or even a bully. Wildcard: The public perceives you as a source of whimsy, outlandish ideas, and comedy in the group, but that reputation is a double-edged sword, as some also consider you a liability or unreliable.