Amateur Director

RareRemaster

Trained Skills diplomacy, Theater Lore

Ability Boosts cha, wis, con, dex, int, str

Granted Feat Group Impression

You grew up a child of the theater. Perhaps your parents were actors or directors, or maybe you fell in with a theater crowd at a young age. Perhaps you and your siblings shared a tradition of putting on plays for your parents or, if you were an only child, maybe you directed your toys and stuffed animals in elaborate productions that played out in your mind. Whatever the case, as you grew older, you found that you were most comfortable helping to organize and facilitate the goals and dreams of others—and not just in the role of being a director for a stage production. You've always derived satisfaction from being the one in charge of something and helping others get organized so as to accomplish something significant. Yet for whatever reason, this never quite grew into your job; you've never actually made money directing, or if you have, it was never enough to allow you to abandon your other responsibilities. Still, the experience you've gained at this amateur work has given you some impressive skills and self-confidence.

Choose two attribute boosts. One must be to Wisdom or Charisma , and one is a free attribute boost.

You're trained in the Diplomacy skill and the Theater Lore skill. You gain the Group Impression skill feat.

If you have the Leader persona trait, you also become trained in the Scribing Lore skill.

Traits

Persona (leader)

Persona traits represent public archetypes associated with adventurers. Each persona shapes how the public perceives you. Flirt: The public perceives you as the most romantic of the group, and you may be thought of as a seducer or vapid pretender who gets by on their looks and brings nothing of value to the party. Guardian: The public perceives you as the healer and protector of the group, but some may also consider you too soft-hearted and meek to be a "true hero." Leader: The public perceives you as the leader of the group, but some likewise consider you too brash or even pompous. Scholar: The public considers you the problem-solver and brains of the group, though some also perceive you as arrogant or incapable of physical tasks. Scoundrel: The public is convinced you are the "bad boy/bad girl" of the group who gets the distasteful but necessary things done, but who is at times thought of as a criminal or potential traitor to the party. Underdog: The public perceives you as a "fish out of water"—someone who accidently got swept up by the group and still manages to triumph, but who is sometimes thought of as a weak link or loser. Warrior: The public believes you are the strong-arm of the group, the person who excels in a fight but is also at times considered cruel, uncouth, or even a bully. Wildcard: The public perceives you as a source of whimsy, outlandish ideas, and comedy in the group, but that reputation is a double-edged sword, as some also consider you a liability or unreliable.