Anchor Stance
Prerequisites Undersea Privateer Dedication
Requirements You're in or under water.
Feats requiring Anchor Stance
Requirements You're in or under water.
You tense your muscles to make yourself neutrally buoyant and more difficult to move. You gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to Reposition or Shove you. This bonus also applies to saving throws against spells or effects that attempt to force you to move. If any effect would force you to move 10 feet or more, attempt a DC 11 flat. On a success, you move only 5 feet. Additionally, you don't have to take a Swim action each turn to avoid sinking or moving with the current.
Traits
This feat belongs to an archetype.
A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can't use another one for 1 round. You can enter or be in a stance only in encounter mode.