Animal Staff (Major)
1d4B(1d8 two-handed)·Simple·Club·One or two-handed
This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- •1st Runic Body Summon Animal
- •2nd Animal Messenger Speak with Animals Summon Animal
- •3rd Animal Form Summon Animal
- •4th Summon Animal
- •5th Animal Form Moon Frenzy Summon Animal
Craft Requirements Supply one casting of all listed levels of all listed spells.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
You knock the target up to 10 feet away from you. This is forced movement.