Art Tutor
Trained Skills crafting, Art Lore
Ability Boosts dex, int, cha, con, str, wis
Art has always been important to you. It's likely that you've got a significant talent for creating artwork yourself, but at the very least, you grew up in a home, neighborhood, or city where artwork was freely available for you to enjoy. The first time you met someone who hadn't had this luxury was a shock, and you promised yourself that you would do whatever you could to bring the joy of artwork to places and people unfortunate enough to be bereft of it. Of course, original art isn't always something that can be transported, so you've settled on the next best thing—teaching others about art, art history, and artistic theory. Whether you've made money by teaching others about art or taken it upon yourself to altruistically educate others, the only thing that approaches the feeling of euphoria you receive from admiring or creating a new piece of art is what you gain by spreading this appreciation to others.
Choose two attribute boosts. One must be to Dexterity or Intelligence , and one is a free attribute boost.
You're trained in the Crafting skill and the Art Lore skill. You gain the Crafter's Appraisal feat.
If you have the Scholar persona trait, you also become trained in the Academia Lore skill.
Traits
Persona traits represent public archetypes associated with adventurers. Each persona shapes how the public perceives you. Flirt: The public perceives you as the most romantic of the group, and you may be thought of as a seducer or vapid pretender who gets by on their looks and brings nothing of value to the party. Guardian: The public perceives you as the healer and protector of the group, but some may also consider you too soft-hearted and meek to be a "true hero." Leader: The public perceives you as the leader of the group, but some likewise consider you too brash or even pompous. Scholar: The public considers you the problem-solver and brains of the group, though some also perceive you as arrogant or incapable of physical tasks. Scoundrel: The public is convinced you are the "bad boy/bad girl" of the group who gets the distasteful but necessary things done, but who is at times thought of as a criminal or potential traitor to the party. Underdog: The public perceives you as a "fish out of water"—someone who accidently got swept up by the group and still manages to triumph, but who is sometimes thought of as a weak link or loser. Warrior: The public believes you are the strong-arm of the group, the person who excels in a fight but is also at times considered cruel, uncouth, or even a bully. Wildcard: The public perceives you as a source of whimsy, outlandish ideas, and comedy in the group, but that reputation is a double-edged sword, as some also consider you a liability or unreliable.