Balisse Feather (Greater)

Level 162,000 gpConsumableBulk CommonRemaster

Usage affixed to a weapon

Activate (concentrate)

Trigger You deal damage using the affixed weapon to a creature that has the unholy trait or that you witnessed harm an ally, an innocent, or a noncombatant within the last minute.


This long, fire-red feather smolders from the weapon it adorns. When you activate the feather, the creature you damaged burns with sacred light. The creature must succeed at a DC 35 will save or take a –2 status penalty to AC and saving throws and reduce its resistances by 10. These effects last until the end of your next turn. This item has no effect on a creature with the holy trait.

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Talisman

A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.