Become Destiny
You defy any external force blocking your mythic purpose. Spend a Mythic Point, and remove any one condition you're afflicted with, end the ongoing effects of any one spell you're currently affected by, or free yourself from the effects of any one trap or hazard (such as a snare or bottomless pit). When freeing yourself from a hazard in this way, you immediately move to the nearest safe location adjacent to the hazard.
Traits
An action with this trait requires a degree of mental concentration and discipline.
Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.