Black Tendril Shot (Lesser)

Level 760 gpHeldBulk CommonRemaster

Ammunition any

Activate (concentrate)


A glistening, tar-like substance that's displeasing to the touch coats a black tendril shot. When the activated ammunition hits a target, it exudes tendrils that encase the target, which must attempt a DC 25 fortitude saving throw. The ammunition's effects last until the target Escapes.


Critical Success The target is unaffected.

Success The target is Slowed 1 but gains a +2 circumstance bonus to Escape the ammunition's effect.

Failure The target is slowed 1.

Critical Failure The target is Slowed 2.

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.