Blindpepper Bomb

Level 540 gpConsumableBulk LUncommonLegacy

Activate Strike

Though expensive, these single-use alchemical bombs are often used by police forces to disperse unruly crowds and quell riots without risking permanent physical injury to either officers or civilians.

The bomb can be thrown up to 30 feet, causing it to explode, spraying the aerosolized pepper dust in a 15-foot burst. All creatures in the area must succeed at a DC 18 reflex save to avoid inhaling the dust or getting it in their eyes.

On a failed save, the creature is Blinded for 1 round and then Dazzled for 1 round.

On a critical failure, the creature is blinded for 1 round, Sickened 1, and dazzled until it removes the sickened condition.

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.