Blood-Drinker Blade (Greater)
1d6P/S·Martial·Sword·One-handed
Runes +1, striking, wounding
This +1 striking wounding shortsword has the design of a fanged mouth carved into the handle. Whenever the blade draws blood, it glows with a dull red energy, as if empowered by the taste of blood.
Activate—Drink Life ◆◆ (concentration)
Frequency once per hour
Effect The blood-drinker blade guides your hand to cut a foe and feeds you from their blood. Make a Strike with the blade. On a hit, the attack deals an additional 1d8 persistent bleed damage. You also gain 1d8 temporary Hit Points for 1 minute.
Effect: Blood-Drinker Blade
Activate—Exsanguinate ◆ (concentrate)
Frequency once per day
Requirements Your most recent action was to successfully deal persistent bleed damage to a creature with Drink Life
Effect The blade's power draws even more blood from your victim. The required creature takes 6d6 bleed damage. You gain temporary Hit Points equal to half the bleed damage the creature takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.
Traits
The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.
You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
The target is made off-balance by your attack, becoming off-guard until the start of your next turn.