Bloodburn Censer
The exterior of this egg-shaped brass censer is polished to a mirror-like sheen. Several rings are attached to its sides at regular intervals. The top of the censer's lid is decorated with a pair of intertwining snakes.
Activate—Light Incense ◆◆ (aura, manipulate)
Frequency once per day
Cost incense worth at least 5 gp
Effect A piping, reddish smoke pours from the censer in a 20-foot emanation. You choose whether the smoke causes the target's blood to turn extremely hot or transmutes to poison; the smoke deals your choice of fire or poison damage. Each living creature that's in the area or enters it attempts a DC 34 fortitude saving throw, then becomes temporarily immune for 1 hour.
Critical Success The creature is unaffected.
Success The creature breathes in a small amount of the poisonous smoke and takes 2d6 persistent fire or 2d6 persistent poison damage.
Failure The creature gulps down a lungful of the smoke, taking 4d6 persistent fire or 4d6 persistent poison damage and becoming Enfeebled 2 until the persistent damage ends.
Critical Failure The creature inhales a large amount of the smoke, taking 6d6 persistent fire or 6d6 persistent poison damage and becoming Enfeebled 3 until the persistent damage ends.
Traits
Censers are decorative containers, often metal or ceramic, in which incense is burned. An item with the censer trait must be filled with incense to Activate it, which ignites the incense and causes the censer to exude a cloud of smoke.
Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.