Bloodstride Blade
1d6S·Advanced·Sword·One-handed
Runes +2, greater striking, cunning, wounding
This +2 greater striking cunning wounding sawtooth saber appears rusty but never loses its edge. It's drawn to the blood of your targets. You gain a +2 item bonus to Seek or Track creatures that have blood.
Activate—Call of the Bloodthirst ↺
Frequency once per hour
Trigger A creature within 60 feet takes bleed damage
Effect You cast translocate, appearing adjacent to the triggering creature, then Strike it with this weapon. The creature is Off-Guard to the attack.
Traits
The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.
You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.
Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.
These weapons are used as a pair, complementing each other. When you attack with a twin weapon, you add a circumstance bonus to the damage roll equal to the weapon's number of damage dice if you have previously attacked with a different weapon of the same type this turn. The weapons must be of the same type to benefit from this trait, but they don't need to have the same runes.
The target is made off-balance by your attack, becoming off-guard until the start of your next turn.