Bone Dreadnought Plate

Level 101,000 gpArmorBulk 5CommonRemaster

AC +6·Dex Cap +0·Heavy·Plate

Str 18·Check -3·Speed -10 ft.

This suit of bone-based fortress plate is a masterpiece of alchemical science. This armor has a receiver that can hold a single lodestone bomb, which takes 3 Interact actions to install.

Activate (manipulate)

Requirements A lodestone bomb is installed in the armor.


Effect The bomb shifts numerous small plates and hinges, offering a wide variety of protections, granting you resistance to cold, electricity, fire, piercing, and slashing damage equal to the loaded lodestone bomb's splash damage. These effects last for 20 minutes, but each time you're hit by an attack that deals damage of one of these types, decrease the remaining duration by 1 minute. Once activated, the armor can't be deactivated. The activation uses up the lodestone bomb, and the armor can't be activated again until a new one is installed.

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Bulwark

The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier.

Entrench (ranged)

You can position yourself in the armor or reposition its articulated pieces to better protect against some attacks. If you're trained in this armor, while wearing it you can spend a single action to gain a +1 circumstance bonus to AC against a certain type of attack until the start of your next turn. The entrench trait lists the type of attack this bonus applies against, typically entrench melee or entrench ranged.

Ponderous

The armor has moving parts or other complications that lengthen the wearer's initial reaction time. While wearing the armor, you take a –1 item penalty to initiative rolls. If you don't meet the armor's required Strength score, this penalty increases to be equal to the armor's check penalty if it's worse.