Bribe Contact

CommonRemaster

Requirements You've successfully Gained a Contact.

Cost A bribe worth at least one-tenth of the Currency per Additional PC listed on Party Treasure by level. Doubling this amount grants a +2 circumstance bonus to the check.

Requirements You've successfully Gained a Contact.


You offer a bribe to your contact to help the heist in some way. Attempt a hard or very hard Deception or Diplomacy check.

Success The contact accepts the bribe and you gain 1 EP.

Failure You believe you successfully Bribed your Contact and gained 1 EP, but in fact the contact informs the opposition of the attempted bribery, adding 1 AP to the infiltration. The GM can reveal that this Edge Point grants no benefit at any point during the infiltration, as befits the story.

Critical Failure As failure, but adding 2 AP to the infiltration.

Traits

Downtime

An activity with this trait takes a day or more, and can be used only during downtime.

Secret

The GM rolls the check for this ability in secret.