Call Warshard Weapon

CommonRemaster

Requirements You are not holding your warshard weapon, and you have a hand or hands free to be able to wield your warshard weapon

Requirements You are not holding your warshard weapon, and you have a hand or hands free to be able to wield your warshard weapon


Effect Your warshard weapon teleports into your hand, as long as you and your warshard weapon are on the same planet. At 15th level, you need only be on the same plane as your warshard weapon to call it, and at 18th level, you can call your warshard weapon across any distance. If your warshard weapon is in the possession of a mythic creature that's higher level than you or placed in an area where teleportation magic doesn't function, attempt a DC 16 flat. On a success, your warshard weapon still teleports to your hand.

Traits

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.