Captivating Charm
You focus your attention on a creature within 30 feet, overwhelming its senses. The creature must succeed at a will save against your class DC or be Fascinated by you until the start of your next turn. The condition ends if you use a hostile action against the target, but not if you use a hostile action against its allies.
Traits
An action with this trait requires a degree of mental concentration and discipline.
This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
Transcendence channels the might of an exemplar's divine spark through one of their ikons to surpass the mortal and enact a miraculous deed. Each ikon has an action with the transcendence trait, and using it is called Sparking Transcendence. To use the action, your divine spark must be empowering that ikon and you must have the ikon ready to use (typically holding a weapon ikon or wearing a worn ikon). Immediately after you Spark Transcendence, your divine spark is forcefully ejected from that ikon, coming to rest in another ikon of your choice. You can Spark Transcendence only once each round. As it comes from your divine spark, a transcendence action has the divine trait.
A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.