Champion's Laurels (Renowned)

Level 183,200 gpConsumableBulk UncommonRemaster

Activate (concentrate)

Trigger You are about to roll an Acrobatics or Athletics check, and you are trained or better in the skill

Requirements You can perceive at least 12 allies or friendly bystanders encouraging you.


This elegant crown of laurels can be worn on the head, atop a helmet, or even wrapped around the neck as a torc, signaling the wearer's athletic achievements in a past competition. When you Activate the laurels, you draw strength from your adoring crowd and gain a +3 status bonus to the triggering check. If you critically succeed at the check, you gain 18 temporary Hit Points that last for 1 minute.

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Talisman

A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.