Chaotic Spell

Level 8classUncommonLegacy

This is the secret of chaotic magic - your foe can hardly predict and counter your moves if you yourself have no idea what will happen. If the next action you use is to Cast a Spell that deals acid, cold, electricity, fire, or sonic damage, roll a d6. The spell's damage type changes to the type below associated with the result of the roll, and each creature who is damaged by the spell takes the listed additional effect.

1 (Acid): Sickened 1

2 (Cold): –10 ft. penalty to all Speeds until the end of your next turn

3 (Electricity): Off-Guard until the end of your next turn

4 (Fire): Persistent fire damage equal to the spell's rank

5 (Force): No added effect

6 (Sonic): Deafened for 2 rounds

Traits

Bard

This indicates abilities from the bard class.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Oracle

This indicates abilities from the oracle class.

Sorcerer

This indicates abilities from the sorcerer class.

Spellshape

Spellshape actions tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself.

Witch

This indicates abilities from the witch class.

Wizard

This indicates abilities from the wizard class.