Cry Havoc!

◆◆◆CommonRemaster

Frequency once per day


Your squad rallies with a resounding clangor that drowns out all other sounds of war. Choose an enemy you are observing and signal all squadmates within the aura of your commander's banner. All squadmates can Stride up to twice their Speed directly toward the target as a reaction, yelling and trampling. When any squadmate enters a square adjacent to any enemy, that enemy must attempt a fortitude save against your class DC or take 2d6 bludgeoning damage and 2d6 sonic damage damage, plus an additional 2d6 bludgeoning and 2d6 sonic damage for every squadmate participating in Cry Havoc! (enemies who critically fail are Deafened for 1 round). Regardless of the outcome, the enemy is then temporarily immune to any further damage from Cry Havoc! for 24 hours.

Squadmates can use Cry Havoc! while Burrowing, Climbing, Flying, or Swimming instead of Striding if they have the corresponding movement type.

Traits

Brandish

The brandish trait indicates an ability that involves you waving or otherwise actively displaying your banner. To use an ability that has the brandish trait, you must be holding your banner in one hand or wielding a weapon it is attached to. Since you have to be actively signaling with your banner to direct your squadmates while using a tactic with the brandish trait, you cannot use free actions or reactions granted as part of a brandish tactic unless specifically noted otherwise.

Commander

This trait indicates abilities from the commander class.

Tactic