Curse of Inclement Headwinds
The weather seems to always oppose you in ways large and small. Even when you are calm and at rest, your hair and clothing are inconveniently blown about by gentle winds, you are slightly damp from the faintest drizzle, and your touch often comes with a static shock. When you have the Cursebound condition, you are opposed by the elements, with the following effects.
Cursebound 1 Lightning is drawn to you. You gain electricity weakness 2 and electricity spells or effects that have additional effects for a creature wearing or holding metal treat you as though you were wearing metal. Any immunity or resistance you have to such spells and effects is suppressed.
Cursebound 2 Blowing winds impose a -2 circumstance penalty to ranged attack rolls you make.
Cursebound 3 Your weakness to electricity is equal to 5 + your level.
Cursebound 4 The raging winds push you back, imposing a -10-foot status penalty to all your Speeds.
Traits
A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
This indicates abilities from the oracle class.