Curse of Inevitable Rot
Your magic is a constant reminder that all creatures will eventually submit to the ravages of time and the environment. You are suffused with an aura of decay. Leaves wilt and insects fall out of the sky as you pass, silverware tarnishes in your hands, and the dregs of wine turn to vinegar in your goblet.
Cursebound 1 You gain weakness 2 to acid and poison damage.
Cursebound 2 You take a –1 status penalty to saving throws against diseases and poisons. In addition, anyone attempting to Treat your Disease, Poison, or Wounds takes a –1 status penalty to the associated skill check.
Cursebound 3 Your weakness to acid and poison damage increases to twice your level.
Cursebound 4 Your status penalty to saving throws against diseases and poisons and the status penalty for anyone attempting to Treat your Disease, Poison, or Wounds increases to –2.
Traits
A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
This indicates abilities from the oracle class.
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.