Curse of the Living Death
Your body is slowly decaying even though you are alive, and using your powers furthers this unnatural living death. You carry a touch of the grave about you, manifesting as bloodless pallor, a faint smell of earth, or deathly cold skin.
Cursebound 1 You gain weakness 2 to vitality and void damage. You can be targeted by and are hurt by both vitality and void damage even if one or the other normally has no effect on you (such as being targeted and damaged by Heal even if you aren't undead). Any immunity or resistance you have to vitality or void is suppressed.
Cursebound 2 You take a –1 status penalty to Fortitude saves.
Cursebound 3 Your weakness to vitality and void damage is equal to 5 + your level.
Cursebound 4 Your status penalty to Fortitude saving throws increases to –2.
Traits
A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
This indicates abilities from the oracle class.
Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.
Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.