Demon Slayer

Level 17ancestryUncommonRemaster

Prerequisites Demon Hunter

Frequency 1/day

Frequency once per day


You can deliver a melee blow to a demon that creates an explosion of holy light to try to finish the demon off. In addition to the normal damage from your melee Strike, you also inflict 10d6 spirit damage to the demon. The demon can resist this additional damage with a fortitude save against your class DC. If the demon is slain by this strike, it explodes in a blast of holy light that fills a 30-foot emanation. All creatures in this area that have the demon trait take 10d6 spirit damage and must attempt a fortitude save against your class DC.


Critical Success The demon takes no damage.

Success The demon takes half damage.

Failure The demon takes full damage and is Dazzled for 1 round.

Critical Failure The demon takes full damage and is permanently Blinded.

Traits

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.

Light

[table]{"columns":[{"key":"c0","label":"Levels of Light","align":"left"},{"key":"c1","label":"Description","align":"left"}],"rows":[{"c0":"Bright Light","c1":"In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better."},{"c0":"Dim Light","c1":"Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the Concealed condition, unless the seeker has darkvision or low-light vision, or a precise sense other than vision."},{"c0":"Darkness","c1":"A creature or object within darkness is Hidden or undetected unless the seeker has darkvision or a precise sense other than vision. A creature without darkvision or another means of perceiving in darkness has the Blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you Dazzled for a short time, as determined by the GM."}]}