Digly's Oil of Sympathy (Major)
Activate ◆ (manipulate)
This thick, red liquid has a pungent—but not unpleasant—smell. You pour the oil onto a weapon when activating it. If the weapon has damaged a creature within the last 10 minutes, the most recent creature damaged by the weapon regains (8d10+30) healing Hit Points. The creature is then temporarily immune to Digly's oil of sympathy for 10 minutes.
The magic relies on the malice behind the attack, so the weapon must have been used against an enemy of the attacker. In other words, someone can't voluntarily take damage from a friend's weapon, then heal from it—a fact that made it very difficult for Sir Kenelm Digly to test the oil during its development.
Traits
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Oils are magical gels, ointments, pastes, or salves that are typically applied to an object and are used up in the process.