Drink Blood
Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within your reach
Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within your reach
Effect You sink your fangs into that creature and drink its blood. This requires an athletics check against the victim's Fortitude DC if the victim is grabbed, and automatically succeeds for any of the other conditions. If you succeed, the creature becomes Drained 1, and you gain temporary HP equal to the target's level that last for 10 minutes. Further uses against the target don't increase the drained condition or grant you more temporary HP.
Traits
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.