Earth to Heavens Strike

Level 14class◆◆CommonRemaster

Your blows hamper both a foe's mobility and cognitive functions by focusing first on their lower extremities and then their head. Make a Strike; if you hit and deal damage, the creature is also Clumsy 1 until the end of your next turn. Then, make another Strike against the same creature. If that Strike hits and deals damage, the creature is also Stupefied 1 until the end of your next turn. If both Strikes hit and deal damage, the duration of both conditions increases to 1 minute. Each Strike counts toward your multiple attack penalty, but you don't increase your multiple attack penalty until after you've made both Strikes.

Traits

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.