Emergency Regeneration

Level 16classCommonRemaster

Prerequisites Wild Mimic Dedication; you have deactivated a creature's regeneration for at least 1 round or have identified a creature with regeneration in combat

Frequency 1/day

Trigger You're reduced to 0 hit points from damage that's neither acid nor fire.

Frequency once per day

Trigger You're reduced to 0 hit points from damage that's neither acid nor fire.


You have battled against foes whose bodies naturally regenerate, and while yours doesn't do so all the time, it can happen in a pinch. You gain the effects of a 7th-rank Regenerate spell. At 20th level, you gain the effects of a 9th-rank regenerate instead.

Traits

Archetype

This feat belongs to an archetype.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.