End It!

◆◆CommonRemaster

Requirements You and your allies currently outnumber enemies on the battlefield, and you or a squadmate have reduced an enemy to 0 Hit Points since the start of your last turn.

Requirements You and your allies currently outnumber enemies on the battlefield, and you or a squadmate have reduced an enemy to 0 Hit Points since the start of your last turn.


At your proclamation that victory is already at hand, your allies march forward with an authoritative stomp, scattering your enemies in terror. Signal all squadmates within the aura of your banner; you and each ally can Step as a free action directly toward a hostile creature. Any hostile creatures within 10 feet of a squadmate after this movement must attempt a will save against your class DC; on a failure they become Fleeing for 1 round, and on a critical failure they become fleeing for 1 round and Frightened 2. This is an emotion, fear, and mental effect.

Traits

Brandish

The brandish trait indicates an ability that involves you waving or otherwise actively displaying your banner. To use an ability that has the brandish trait, you must be holding your banner in one hand or wielding a weapon it is attached to. Since you have to be actively signaling with your banner to direct your squadmates while using a tactic with the brandish trait, you cannot use free actions or reactions granted as part of a brandish tactic unless specifically noted otherwise.

Commander

This trait indicates abilities from the commander class.

Incapacitation

An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Tactic