Energy Breath Potion (Electricity, Moderate)
Activate ◆ (manipulate)
Distilled from the energy of dangerous spells, an energy breath potion grants you the Energy Breath action for 1 hour after you imbibe the concoction.
Energy Breath 1 You create a 30-foot line of electricity which deals 6d6 electricity damage. All creatures in the area must attempt a DC 29 reflex save.
After you use Energy Breath, you can't do so again for 1d4 rounds.
Traits
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
A potion is a magical liquid activated when you drink it.