Enveloping Light

Level 350 gpWornBulk UncommonLegacy

This tattoo is a series of six concentric circles that show up as a soft yellow on any skin tone. The marks carry in them a protective force that bolsters your body and soul. The first time each day that someone attempts to Treat your Wounds and rolls a critical failure, they get a failure instead.


Activate ◆◆ command

Frequency once per day


Effect For 5 rounds, your entire body begins to glow, with the effects of a 1st-rank Light spell. At the end of each of your turns during this time, you regain 1d4 Hit Points.

Traits

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Tattoo

A tattoo is a type of item that is drawn or cut into a creature's skin and usually takes the form of images or symbols.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.