Explosive Ammunition (Greater)

Level 13520 gpHeldBulk CommonRemaster

Ammunition any

Activate (manipulate)


This piece of ammunition is coated in gritty black soot. When activated greater explosive ammunition hits a target, the missile explodes in a 10-foot burst, dealing 10d6 fire damage to each creature in the area (including the target). Each creature must attempt a DC 30 reflex save.

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.