Festering Wounds

Level 12classCommonLegacy

Prerequisites Zombie Dedication

Wounds you inflict with your unarmed attacks fester and rot, becoming infected and difficult to heal. The DC to Treat these Wounds using Medicine increases by 5, and magically or alchemically healing these wounds requires a counteract check against your class DC or spell DC, whichever is higher. Succeeding at any of these removes the disease. The effect also ends if the creature is healed to full Hit Points by any means.

Traits

Archetype

This feat belongs to an archetype.

Disease

An effect with this trait applies one or more diseases. A disease is typically an affliction.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.