Flaming Star (Major)

Level 121,750 gpHeldBulk CommonLegacy

A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +19, and the spell DC is 29.

  • Armor You gain resistance 10 to fire.
  • Weapon After you cast a fire spell by Activating the star , your Strikes with the weapon deal an additional 1d8 fire damage until the end of your next turn. Effect: Flaming Star - Armor

Effect: Flaming Star - Weapon


Activate Cast a Spell

Effect You cast Ignition.


Activate Cast a Spell

Frequency once per day

Effect You cast 4th-rank Fireball.

DC 29 reflex


Activate Cast a Spell

Frequency once per day

Effect You cast Wall of Fire.

Traits

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart

Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a major five-feather wreath requires air walk, gale blast, and wall of wind.