Flash of Omnipotence
Prerequisites Mortal Herald Dedication
Trigger Your turn begins.
Trigger Your turn begins.
For but a moment you hold the power of a god. You spend a Mythic Point. Until the end of your turn, any damage you deal ignores all the target's resistance and immunities or triggers the target's highest weakness if they have no resistance or immunities.
Traits
This feat belongs to an archetype.
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling. Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons. Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities. Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.