Forge Documents

CommonRemaster

You prepare forgeries that might serve as convincing props. Attempt a hard or very hard Society check.


Success You create convincing forgeries and gain 1 EP you can use only when presenting some form of paperwork.

Failure You create unconvincing documents. You gain 1 EP that (unknown to you) grants no benefit when used.

Critical Failure As a failure, but a PC who tries to use the Edge Point gets a critical failure, even if they use the Edge Point after rolling a failure.

Traits

Downtime

An activity with this trait takes a day or more, and can be used only during downtime.

Secret

The GM rolls the check for this ability in secret.