Four-Ways Dogslicer

Level 121,700 gpWeaponBulk LUncommonRemaster

1d6S·Martial·Sword·One-handed

Runes +2, striking

This +2 striking dogslicer is obviously the work of a brilliant but scrappy artisan who valued versatility over safety. Four toothy gems line the blade's cutting edge, three of which glow-one with fiery red light, one with a chill blue, and one that gives off sparks-while the last is a glistening black. Each of these gems embodies a weapon property rune, but only one rune can be active at a time.


Activate-Gem Twist 1 (manipulate)

Effect You twist the gem along the blade corresponding with the desired weapon rune: red for flaming , blue for frost , or yellow for shock . You take 1d6 untyped damage of the type the chosen rune deals. You can instead twist the black gem to disable the active property rune, taking no damage.

Traits

Agile

The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.

Backstabber

When you hit an off-guard creature, this weapon deals 1 precision damage in addition to its normal damage. The precision damage increases to 2 if the weapon is a +3 weapon.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Finesse

You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Goblin

A creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Critical Specialization (sword)

The target is made off-balance by your attack, becoming off-guard until the start of your next turn.