Gain Contact

CommonRemaster

You try to make contact with an individual who can aid you in the infiltration. Attempt a normal, hard, or very hard DC Diplomacy or Society check, or a check using a Lore skill appropriate to your prospective contact.


Success You make contact and gain 1 EP.

Failure You fail to make contact.

Critical Failure You insult or spook the contact in some way. Future attempts take a -2 circumstance penalty.


Special Multiple critical failures might cause the contact to work against the PCs in some way, likely increasing the party's Awareness Points.

Traits

Downtime

An activity with this trait takes a day or more, and can be used only during downtime.