Gather Information
CommonRemaster
You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the Diplomacy check and the amount of time it takes (typically 2 hours, but sometimes more), along with any benefit you might be able to gain by spending coin on bribes, drinks, or gifts.
Success You collect information about the individual or topic. The GM determines the specifics.
Critical Failure You collect incorrect information about the individual or topic.
Sample Gather Information Tasks
- •Untrained talk of the town
- •Trained common rumor
- •Expert obscure rumor, poorly guarded secret
- •Master well-guarded or esoteric information
- •Legendary information known only to an incredibly select few, or only to extraordinary beings
Traits
Exploration
An activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.
Secret
The GM rolls the check for this ability in secret.