Goblin Jubilee

◆◆◆CommonRemaster

Chaos fills a 20-foot burst within 120 feet. All creatures in the area takes scaling d6 fire,scaling d6 sonic damage and must attempt a fortitude save. Every 3 levels, the fire damage and sonic damage each increase by 1d6. You can expend 2 versatile vials instead of 1 to increase the fire and sonic damage by 1d6 each, or by 2d6 each at 16th level.


Critical Success The creature is unaffected.

Success The creature is Dazzled and Deafened until the end of its next turn and takes half damage.

Failure The creature is dazzled and deafened for 1 minute and takes full damage.

Critical Failure The creature is Blinded for 1 round, dazzled and deafened for 1 minute, and takes double damage.

Traits

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Sonic

An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.