Golden Liberator's Feather

Level 195,400 gpConsumableBulk LRareRemaster

Activate or 1 (concentrate)

Requirements You don't have the unholy trait.


This pristine feather is plucked from a mighty celestial, such as Talmandor. When you activate the talisman, you sprout feathery wings until the end of your turn, granting you a fly Speed of 50 feet and a +4 circumstance bonus to AC against reactions triggered by your movement. You then Fly. If you activate the talisman with 1 action, the wings buffet adjacent enemies either before or after you Fly, dealing 8d8 spirit damage (DC 41 fortitude save).

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Talisman

A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.