Harrow Spellcards

Level 8425 gpHeldBulk LUncommonRemaster

Crafted of sturdy paper, each card of this harrow deck showcases a beautiful watercolor illustration with space to inscribe a spell below. When shuffled, its cards seem to fly between one another of their own accord.

Activate (concentrate, fortune)

Frequency once per day

Trigger Your last action was to cast a spell prepared from this grimoire that has the detection, prediction, revelation, or scrying trait


Effect You draw forth a card to gain insight into future challenges you'll face. Draw a card from a harrow deck or roll 1d6:

1 = hammers (Athletics)

2 = keys (Acrobatics)

3 = shields (Survival)

4 = books (any Recall Knowledge)

5 = stars (Religion)

6 = crowns (Diplomacy).

The next time you attempt a check of the same type as your result, roll twice and take the better result, as the spirits of the harrow guide your actions. If not used by your next daily preparations, this benefit disappears.

Traits

Grimoire

Spellbooks are useful tools for any magic user to write down incantations and runes of power, but where most spellbooks are nothing more than ink on parchment, grimoires have absorbed the magic of the spells within—magic that knowledgeable spellcasters can use to augment their spells.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.