Holy Prayer Beads (Greater)
This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity's religious symbol and iconography. The beads don't transform or function for an evil spellcaster.
Whenever you cast a divine spell from your own spell slots while holding the prayer beads, you recover 1d4 vitality healing Hit Points; this is a vitality healing effect. If the spell you cast was a healing spell, you can grant this additional healing to one of the spell's targets instead of yourself.
Activate Cast a Spell
Effect Cast 4th-rank versions of Bless, Divine Wrath, Heal, or Cleanse Affliction each once per day.
Craft Requirements You have a spellcasting class feature with the divine tradition.
Traits
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.