Illusory Program
Produced to promote plays, illusory programs are thin pamphlets infused with minor magic. Upon opening one of these pamphlets, readers are treated to a series of tiny illusions that stand on each page, typically showcasing highlights of the performance or profiles of the cast. The magic woven into each page is of the cheap, short-lived variety, fading 24 hours after the program has been opened.
Traits
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
Effects and magic items with this trait involve false sensory stimuli.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.