Incendiary Plate
Runes +3, greater resilient
AC +6·Dex Cap +0·Heavy·Plate
Str 18·Check -3·Speed -10 ft.
This bright-red +3 greater resilient full plate is adorned with eerily beautiful, angry flames that flow and glow with your movement, making it appear as if you are engulfed in a living fire. You gain resistance 10 to fire while wearing this armor.
Activate—Living Flame ◆◆ (aura, concentrate, fire)
Frequency once per day
Effect The armor engulfs you in a vortex of living fire in a 15-foot emanation for 10 minutes. Creatures that enter this aura or start their turn within it take 10d6 fire damage (DC 40 reflex save). This area is difficult terrain for other creatures.
Traits
The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier.
Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.
A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.