Infiltrator's Accessory
1d6P·Martial·Sword·One-handed
Runes +1, striking
This elegant +1 striking sword cane serves equally well as a fashionable accessory and hidden weapon suitable for high-society events where weapons aren't typically permitted.
Activate-Hide Magic A (manipulate)
Effect You twist the sword cane's hilt, magically merging the blade into the cane. While the blade is merged, it can't be drawn and gains the benefits of a 3rd-rank Disguise Magic spell to appear non-magical. Passive observers can't attempt a check to notice the cane is anything more than a mundane, if superb, fashion accessory. Those carefully examining it can discern the cane is more than it appears, but doing so is extremely difficult (DC 30 perception). Activating the sword cane again releases the blade, allowing it to be drawn normally.
Traits
The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.
This weapon is designed to be inconspicuous or easily concealed. You gain a +2 circumstance bonus to Stealth checks and DCs to hide or conceal a weapon with this trait.
You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
Effects and magic items with this trait involve false sensory stimuli.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
The target is made off-balance by your attack, becoming off-guard until the start of your next turn.