Inspiring Marshal Stance

Level 4classCommonRemaster

Prerequisites Marshal Dedication; trained in Diplomacy

You become a brilliant example of dedication and poise in battle, encouraging your allies to follow suit. When you spend this action, attempt a DC a scaling amount diplomacy check. The DC is usually an easy DC of your level, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.

Stance: Inspiring Marshal Stance


Success Your marshal's aura grants you and allies a +1 status bonus to attack rolls and saves against mental effects.

Failure You fail to enter the stance.

Critical Failure You fail to enter the stance and can't take this action again for 1 minute.

Traits

Archetype

This feat belongs to an archetype.

Stance

A stance is a general combat strategy that you enter by using an action with the stance trait, and that you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you enter a new stance, whichever comes first. After you use an action with the stance trait, you can't use another one for 1 round. You can enter or be in a stance only in encounter mode.