Inspiring Spotlight (Portable)

Level 9650 gpHeldBulk 3RareRemaster

An inspiring spotlight consists of a drum-shaped metal housing around several reflective plates. It has the capacity to cast a powerful, narrow beam of light to illuminate important moments or characters on stage. The portable version consists of an 18-inch-diameter lamp on a tripod that can be set up or broken down over the course of 10 minutes. The mounted version is typically 3 feet in diameter and affixed to a bracket above and behind the audience for indoor performances.

Activate—Light It Up (light, manipulate)

Frequency once per hour


Effect The inspiring spotlight emits a 5-foot burst of bright magical light within 120 feet. If the burst intersects with an area of magical darkness, the inspiring spotlight attempts to counteract the darkness with a +17 modifier. Creatures within the burst gain a +1 item bonus to saving throws and Charisma-based skill checks. The spotlight remains lit for 1 minute or until you Interact to turn it off. During this time any creature adjacent to the spotlight can move the burst up to 20 feet from the burst's original position with an Interact action.

Traits

Light

[table]{"columns":[{"key":"c0","label":"Levels of Light","align":"left"},{"key":"c1","label":"Description","align":"left"}],"rows":[{"c0":"Bright Light","c1":"In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better."},{"c0":"Dim Light","c1":"Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the Concealed condition, unless the seeker has darkvision or low-light vision, or a precise sense other than vision."},{"c0":"Darkness","c1":"A creature or object within darkness is Hidden or undetected unless the seeker has darkvision or a precise sense other than vision. A creature without darkvision or another means of perceiving in darkness has the Blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you Dazzled for a short time, as determined by the GM."}]}

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.