Irresistible Bloom

Level 17ancestryUncommonRemaster

Prerequisites ardande trait, plant trait, or wood trait

Frequency 1/day

Frequency once per day


You bloom, sprouting flowers and releasing a pleasant smell, becoming irresistible. All creatures in a 30-foot emanation must attempt a will save with a DC equal to your Class DC or Spell DC, whichever is higher. On a failure, a creature becomes Fascinated with you, and must spend at least one of its actions on its next turn moving toward you. On a critical failure, you acting hostile to that creature allows them to attempt another save, rather than automatically ending the fascination.

These effects last until the beginning of your next turn. You can spend one action at the beginning of your turn to Sustain the effects for an additional round. You can Sustain it in this way for a maximum of 1 minute.


Special This feat gains the trait for your ancestry.

Traits

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Incapacitation

An ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Olfactory

An olfactory effect can affect only creatures that can smell it. This applies only to olfactory parts of the effect, as determined by the GM.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.