Isolation Draught
Derived from steeping toxic highland plum pits in refined grain alcohols, this clear tonic slowly shuts down the imbiber's senses.
Activate ◆ Interact (Ingested)
Saving Throw DC 25 fortitude
Onset 10 minutes
Maximum Duration 30 minutes
Stage 1 Dazzled, -3 to all Perception checks (1 minute)
Stage 2 dazzled, Deafened, -5 to all Perception checks (1 minute)
Stage 3 Blinded, deafened, -5 to all Perception checks (5 minutes)
Traits
Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature's mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day.
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.