Liberate Self
Requirements You're Grabbed, Immobilized, or Restrained
Frequency once per day
Requirements You're Grabbed, Immobilized, or Restrained
Effect Attempt to Escape, rolling the check twice and taking the better result.
Traits
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
A fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.